In computer graphics and interactive design, cubic stylization is the idea of converting 3D objects into a cube. It is a newly emerging field and currently one of the fastest-growing concepts in augmented reality. Now, researchers at the University of Toronto have created a computation tool to quantify cubic stylization. The 3D stylization algorithm can help get rid of challenges currently facing geometric assets and holds applications in architecture and furniture design.
"Cubic stylization teaches a computer 'how cubic a 3D shape is', and with this knowledge in hand, the computer is able to manipulate the appearance of a 3D object to increase the 'cubeness' of the shape," explains Liu, senior coauthor of the work and PhD student in the Dynamic Graphics Project lab at University of Toronto. "Our tool would make it easier for modelers to accurately recreate any input shape into a cubic style."
In the work, the 3D stylization algorithm optimizes energy by inputting a shape into the style of a cube while maintaining the overall content such as textures and complex geometric features of the original shape. The computational method collects geometric details while maintaining the 'cubifying' of a shape and allowing users to control the amount of 'cubic' features.
In the future, researchers are hopeful to expand their methods to create variable 3D styles like the Abstract Expressionism and the Cubist sculpting styles.
Source: Science Daily